Wednesday, October 5, 2011

(GBA) Final Fantasy VI Advance (U)

Final Fantasy VI was ported a second time by TOSE and re-released as Final Fantasy VI Advance  by Square Enix in Japan on November 30, 2006, by Nintendo in North America on February 5, 2007 and in Europe on June 29, 2007 for the Nintendo Game Boy Advance. It includes additional gameplay features and enhanced visuals, as well as a re-translated script that follows Japanese naming conventions for the spells and monsters, but it does not feature the full motion videos from the PlayStation release of the game. Four new espers appear in this re-release: Leviathan, Gilgamesh, Cactuar, and Diabolos. Two new areas include the Dragons' Den dungeon, which includes the Kaiser Dragon, a monster coded but not included in the original, and a "Soul Shrine", a place where the player can fight monsters continuously. Three new spells also appear, and several bugs from the original are fixed. In addition, similarly to the other handheld Final Fantasy re-releases, a bestiary and a music player are included. Interestingly, even in the Japanese version, the music player is in English and uses the American names, e.g. Strago over Stragus. The package features new artwork by series veteran and original character and image designer Yoshitaka Amano. Additionally, a scene from prior releases of the game in which Celes is beaten is not present in this port.

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1 comment:

  1. I am a little prejudiced, that the Final Fantasy 6 is my favorite FF games, and this game does not disappoint. In view of the GBA hardware, the music is awesome and the sound effects are adequate. The game itself seems to be just enough to the door, who suffers from a small amount of slowdown, which is present in almost game series.
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