Saturday, April 9, 2011

[PC Game] Final Fantasy XIV

FFXIV


The battle and job systems are different from the one previously used in Final Fantasy XI, which utilized experience points and level-based progression. Final Fantasy XIV is being designed to utilize a skill-based progression system similar to that of Final Fantasy II. Character races resemble and allow players to create avatars similar to ones in Final Fantasy XI. Group play has been de-emphasized, and now solo and group play have been balanced. Weapon use alters "character development"
The North American official website was updated October 7, 2009 and explains about the Job System, also known as the Armoury System. By wielding different weapons and even crafting tools, players are able to take on the role of their choosing such as Gladiator or Thaumaturge. In general, the different roles are divided into four disciplines: Disciples of War (masters of combat arms), Disciples of Magic, Disciples of the Land (gatherers of material resources and students of the natural order), and Disciples of the Hand (crafters who invest their creative ingenuity in synthesis and industry). The crafting system is a part of the Armory System; when a player decides to wield a Blacksmith hammer, their appearance will change and they will become a blacksmith. The same goes for harvesting tools; a player can equip them and their appearance will change. They will then take on the role of a resource gatherer.
Square Enix is looking for a way to allow users to transfer their game names to the new MMORPG. The developers say that, in addition to Final Fantasy XI, games that have also influenced Final Fantasy XIV include World of Warcraft, Age of Conan, Diablo and Warhammer Online; however, they have also stated that their most important influence is player feedback. Chocobos also return, but in a different role than in Final Fantasy XI.
In a DVD included with the September 2009 edition of Famitsu magazine, Nobuaki Komoto announced that while Final Fantasy XIV includes XI's job system, it returns to focus on weapons and skills, and does not have experience points or a leveling system. This would have been the third time since Final Fantasy II that the series had seen this kind of change. However, as revealed by game-play footage during the first open alpha tests, players accumulate experience points towards a player's "Physical Level" and skill points that accumulate toward a particular discipline's "Rank Level." The player's physical level affects attributes such as HP (health/hit points), MP (magic/mana points), while attribute points accumulated with each Physical Level can be used to adjust character attributes such as strength, intelligence, dexterity, and other similar basic stats. There are no specific job-levels, though, as seen in FFXI. The setting is different from that of XI; while still set in a "high fantasy" world, the setting is more modern than that of its predecessor and includes higher technology. The game also includes races "familiar" to players of Final Fantasy XI, but with new names and "other changes."

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